Tag: animoog

Metal Part 4: Anti-Aliasing

In previous posts, we have discussed how controls and animations can be rendered in shaders to provide flexible and dynamic visuals in apps. When rendering fragments in shaders, you come across a very old problem in computer graphics: aliasing. What...

Metal Part 3: Transparency and Comets

In previous posts we have covered the basics of Metal and how images are rendered to screen. For transparent and semi-transparent graphics, however, rendering the appropriate color can be difficult. Some graphics have transparent backgrounds or are...

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