Tag: gpu

Metal Part 3: Transparency and Comets

In previous posts we have covered the basics of Metal and how images are rendered to screen. For transparent and semi-transparent graphics, however, rendering the appropriate color can be difficult. Some graphics have transparent backgrounds or are...

Metal Part 1: Basics

Since Apple released Metal in 2014, it has become the leading graphics API (application programming interface) for iOS and macOS. During that time, Moog has used Metal in Model 15, Model D, and, most recently, Animoog Z.  Moog uses rendering...

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